Personal Projects
Here you'll find a personal project portfolio focused on the improved user experience of Ubisoft's "Assassins Creed" franchise. The page includes a requirements analysis, heuristics analysis, testing plan, and prototypes for re-designing existing features across the 4 most recent Assassins Creed titles. This was an ongoing project in 2024 under the supervision of Dr. Christopher Sanchez through the ACTUAL Laboratory at Oregon State University.
Requirements & Heuristics Analyses: Each game has its own set of requirements and heuristics. I identified common features across games to determine areas of weakness across all games. Due to the length of these analyses, I will provide a link to them, listed below.
Testing Plan & Prototypes
Area Completion Guide:
Measure user satisfaction for territory completion guide. Areas are broken up in game, there are a certain number of interactable missions and landmarks in each territory, the guide tells users how much of each objective they have left. Will test user satisfaction of two different systems for one sample of users using a survey.
Hypothesis: If users are given 2 different completion menu options user satisfaction will be greater for option two than option one.
Will use a paired sample t-test to determine the statistical significance between the two independent variables.
Tutorials:
Measure user satisfaction with and without in-game tutorials being prompted and required to continue. One will have a required click-through screen with a button to complete the action, and the other will prompt the button to push to complete the action. The sample should consist of experienced users and inexperienced users testing both conditions.
Hypothesis: User satisfaction will increase for experienced users with no tutorial and decrease with tutorial, and will increase for new users with a tutorial, and decrease with no tutorial
This will be measured using a between groups 2-sample t-test comparing experienced users and new user satisfaction with each condition.
Landmark Discovery:
Will measure the amount of time it takes for users to navigate to a specific location. Will be A/B between group testing. Condition A will give the exact location of the target destination with a question mark above until discovered and no indication of what the question mark means. Condition B will give the user the approximate location of the target location with colors indicating the type of landmark (loot, world event, restricted area), but will not say what each color means. Will also administer a short 3-question survey to measure user satisfaction with each condition.
Hypothesis: It will take users less time to navigate to the desired landmark with condition B than with condition A and they will be more satisfied with condition B
Will be measured through a 2-sample t-test will be used to determine if there is a statistically significant difference between the two groups.
On my own time, I enjoy designing unique playlist covers for my Spotify using Photoshop. Examples are to the right, which were done in 2023 and 2024.